![]() XCOM Rookies have an initial Aim attribute of 65. When aiming a shot, the player can select "More Info" to see a list of modifiers that are currently being applied. A soldier in partial cover is granted 20 Defense, giving the shot a 55% chance to hit. ![]() The game mechanic adds the shooter's innate Aim attribute to any applicable Aim modifiers (abilities, items, etc.), subtracts the target's Defense attribute and modifiers, then adds or subtracts a weapon range modifier (if applicable), to determine the chance to hit.įor example, an enemy with 75 Aim has a base 75% chance to hit a target (without taking any modifiers into account). Shooter's Aim - Target's Defense + Weapon Range Modifier Each point of Aim is equivalent to 1% accuracy. It does not affect melee attacks, area of effect weapons (such as grenades and rocket launchers), or offensive abilities. ![]() Aim is a measurement of a unit's accuracy when firing a weapon, and is directly related to one's chance of successfully hitting a target. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |